Resume
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Professional experience
Game programmer on R.U.S.E (C++, Python)
Six-month internship
April - September 2009
Eugen Systems, Paris, France
During the internship, I shared the daily occupation of full time employees. I was responsible for the implementation and improvement of several game features while keeping a proactive mind for the general code quality.
Game programmer on Camino a Francia (C#)
Three-month internship
Summer 2008
3dmx Studio, Guadalajara, Mexico
As part of a school exchange, I worked with 5 fellow students on the pre-production of a web-based point and click game for the French embassy in Mexico, in cooperation with Mexican professionals and students, using the Unity Game Engine.
Software engineer
Three-month internship
Summer 2007
White Birds Productions, Joinville, France
Under the direction of the Lead Programmer, I wrote the functional and technical specifications for the data management system of PlayAll, a game development framework developped by a consortium of french studios.
Formal Education
2007-2009: ENJMIN (Ecole Nationale des Jeux et Médias Interactifs Numériques)
Angouleme, France
Graduate School of Games and Interactive Media.
Master’s degree in video games development.
2004-2006: ENSIIE (Ecole Nationale Supérieure d'Informatique pour l'Industrie et l'Entreprise)
Evry, France
Computer engineering studies. Main subjects: Computer science, Robotics, Maths, Business and Human studies.
2001-2004: Lycées Marcelin Berthelot et D'Arsonval
Paris, France
Post-high school preparatory studies (CPGE) in Physics, Maths and Engineering.
Computer engineering skills
- General programming skills:
- Strong proficiency in C++
- Strong eye for object oriented design
- Good knowledge of C# and Java
- Software:
- IDE: Visual Studio professional, Eclipse
- SCM: SVN, Perforce
- Profiling: Basic knowledge of PIX and Code Analyst
- Science:
- Strong skills in Mathematics and Physics
Game development skills
- General:
- Strong skills in 3D maths
- Good knowledge of general game development architecture and techniques
- Engines and frameworks: Unreal, Ogre3D, Unity, XNA
- Scripting languages:
- Lua, Python, Unrealscript
- Graphics:
- 2D: SDL, wxWidget
- 3D: DirectX, OpenGL, Shaders(GLSL, HLSL)
- Audio:
- Pure Data, Wwise, Microsoft XACT
- Console:
- XBox360 (XNA), Nintendo DS (Palib)
Languages
- French: Native
- English: Fluent (TOEIC: 835)
- Japanese: Beginner