Resume


Professional experience

Game programmer on R.U.S.E (C++, Python)
Six-month internship
April - September 2009
Eugen Systems, Paris, France

During the internship, I shared the daily occupation of full time employees. I was responsible for the implementation and improvement of several game features while keeping a proactive mind for the general code quality.

Game programmer on Camino a Francia (C#)
Three-month internship
Summer 2008
3dmx Studio, Guadalajara, Mexico

As part of a school exchange, I worked with 5 fellow students on the pre-production of a web-based point and click game for the French embassy in Mexico, in cooperation with Mexican professionals and students, using the Unity Game Engine.

Software engineer
Three-month internship
Summer 2007
White Birds Productions, Joinville, France

Under the direction of the Lead Programmer, I wrote the functional and technical specifications for the data management system of PlayAll, a game development framework developped by a consortium of french studios.


Formal Education

2007-2009: ENJMIN (Ecole Nationale des Jeux et Médias Interactifs Numériques)
Angouleme, France
Graduate School of Games and Interactive Media.
Master’s degree in video games development.

2004-2006: ENSIIE (Ecole Nationale Supérieure d'Informatique pour l'Industrie et l'Entreprise)
Evry, France
Computer engineering studies. Main subjects: Computer science, Robotics, Maths, Business and Human studies.

2001-2004: Lycées Marcelin Berthelot et D'Arsonval
Paris, France
Post-high school preparatory studies (CPGE) in Physics, Maths and Engineering.


Computer engineering skills

  • General programming skills:
    • Strong proficiency in C++
    • Strong eye for object oriented design
    • Good knowledge of C# and Java
  • Software:
    • IDE: Visual Studio professional, Eclipse
    • SCM: SVN, Perforce
    • Profiling: Basic knowledge of PIX and Code Analyst
  • Science:
    • Strong skills in Mathematics and Physics

Game development skills

  • General:
    • Strong skills in 3D maths
    • Good knowledge of general game development architecture and techniques
    • Engines and frameworks: Unreal, Ogre3D, Unity, XNA
  • Scripting languages:
    • Lua, Python, Unrealscript
  • Graphics:
    • 2D: SDL, wxWidget
    • 3D: DirectX, OpenGL, Shaders(GLSL, HLSL)
  • Audio:
    • Pure Data, Wwise, Microsoft XACT
  • Console:
    • XBox360 (XNA), Nintendo DS (Palib)

Languages

  • French: Native
  • English: Fluent (TOEIC: 835)
  • Japanese: Beginner
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