Deferred rendering

DFShading

3D Graphics

Personal Project

  • C#
  • HLSL
  • XNA

A 3D renderer based on deferred shading for screen-space lighting computation.

I later implemented screen-space ambient occlusion (SSAO) as a post processing effect.



Metaballs

metaballs_diaporama.png

3D Graphics

Personal Project

  • C++
  • DirectX 10
  • SIMD

Implementation of the marching cubes algorithm for real-time implicit surface rendering, using DirectX 10 and SIMD instructions.



Zombids

small.jpg

XNA Game

Team Project - 5 members

  • C#
  • XNA

Zombids is a complete XNA multiplayer game for PC and Xbox360 where players are survivors trying to escape from a zombie outbreak while fighting each other for survival.

The game features a 2D gameplay taking place in a 3D environment.



Puzzle Wars

puzzlewar.jpg

Puzzle Game AI

Team Project - 2 programmers

  • C#
  • XNA
  • Multi-threading

Puzzle wars is a multiplayer puzzle game made by students at my school.

During the summer of 2008, I joined the team to implement an AI player before submitting the game to Microsoft's Dream Build Play Challenge.


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